Video games: the future of education!

There are many critics of computer games who feel that they are just a fad and could be considered one of the biggest time wasters of the modern era for the both the young and old enthusiasts alike. Countless hours and millions of dollars are spent every year on games that can be considered often times violent and pointless.
Many have argued that the nature of the games themselves is unimportant but what is really significant and potentially beneficial, is that these types of game allow the players to think in a whole new way, unlike anything known before.
The benefit these advocates suggest, is that these games due to their often complex nature and way in which they are written, offer educational merit by challenging the players to consider thing in a whole new way.
Virtual worlds are made possible by the advent of computer games and players must adapt their way of thinking in order to be successful in these environments. Adapting to these new challenges is similar to the changes that that have been brought about by historically important developments such as the telegraph and written or spoken language.
There is great opportunity for real learning within the realm of these newly developed computer games on the market. We have always learned to think in new and unusual ways through practice in real world applications but many of these newer types of computer games allow the novice to do just that during the course of game play. You no longer have to be a specialist in a particular field in order to experience the challenges that an engineer or scientist would during the normal course of his work or research.
It is possible for the players of these games to develop skills, and other beneficial factors in ways previously only available to those in a particular field of study or profession. In the newly created virtual world of computer video games, the re-creation of scientific developments and research can be framed directly into the video computer game and written a way that is both interesting, easy to follow and allows the participant to progress at their own pace.
Whether or not educational games are successful is only one factor in the future of education and its ability to adapt to a rapidly changing society. In order for this to be successful, the end user must have the will power and drive to change and adapt to a new way of thinking.