Tag Archive for 'two players'

Halma

HalmaStarting in the last century, this game was met with quite a lot of popularity in England and in modern times is widely played by the Swiss and Germans. The word ’Halma’ is of Greek origin and means “jump.”

Halma can be played alone or with up to four players and is played on a square game board having 16 squares on both sides. A game board is used which is broken down into sixteen squares on both sides and in each corner thirteen squares are marked off. A total of four different colored game pieces are used with two of the sets having 19 pieces and the other two sets being 13 pieces.  If the game is played solo then the game is started with nineteen pieces in the special section of the board. With two players involved in the game each player will receive 19 game pieces lined up opposite one another and should the game involve three or four players then each player receives 13 pieces. You can play this game as teams of two if there are four players involved.

The goal in this game is to get all of your own pieces into the opposite corner from where you start. There are two kinds of moves in this game; the pass move and the jump move. In the pass move you move you’re your piece into any adjacent square, in any direction of your choice. With a jump move you basically jump your game piece over any piece including your own. These game pieces that you jump never get eliminate during this move and jumping is not compulsory even if the opportunity should arise. You are allowed to stop at any point in your jumping even if there are more jumps possible. You have to choose between jumping or passing in a move but you are forbidden from doing both.

The order of rotation is clockwise when the game is played by three or four players. When the game is played in teams of two, if a player is unable move one of his pieces, it is allowed for him to move one of his teammates. In order for a solo player to win at this game he must be able to get all of his nineteen pieces to the opposite corner in the least number of moves.

Since this is a game with such simple rules there are so many possible ways in which to win and one way in which to benefit is to form as many obstructions as possible for your opponent thereby preventing their movment or forcing them to retreat.

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The Royal Game of Ur (Twenty Squares)

The Royal Game of Ur (Twenty Squares)This is a game of Mesopotamian origin dating back 4,500 years and was popular among the nobility of that time. These game were very near and dear to the people that played them and as a testament to this, when ancient grave were exhume from this area, some of the tombs had this game board placed in them. The British Museum has a well preserved example of one of these game boards which is really a work of art for its time.

This game requires two players, a game board which has been divided into twenty spaces. Two sets of seven different colored game pieces. Six dice shaped like pyramids, each die having two corners that are marked and two that are unmarked.

Once it has been decided who will begin the game, play begins with rolling the three dice in an attempt to get your piece on the board. Once you get you game piece on the board, your goal is to move around the entire board and then remove your pieces from the board.

With the three specially marked dice the score are as follows with marks touching the table:

- Five points for Three marked corners
- Four points for three un-marked corners
- One point for two marked corners
- Zero points for two un-marked corners

The action begins with game pieces being placed on the board one at a time and advance accordingly but only after all game pieces are on the board. Once on the board, your goal is to race your opponent to the end of the board until reaching the exit square. The entrance onto the board is only allowed with a dice score of one or five at the rosettes, located in the lower portion of the board.

You are free from the attack of your opponent if at the exit square or you are on one of five rosettes on the board; there are two at the top of the board and three at the bottom. If pieces are in the upper path or section they are vulnerable to attack by the opposition. If they are attacked, while sitting on an un-safe square, the game piece will be sent back to the beginning. Game pieces that are face down can only attack other pieces that are face down and face up pieces can only take pieces that are face up.

Once a player has one or more game pieces taken out of the game, he must re-enter all of his game pieces before moving any other pieces on the board.; this done by rolling either ones or fives.

You remove your game piece from the table if your piece is on an exit square and you roll exactly four. If there are multiple pieces on the same square they all leave on that roll. If you are near exiting the game board and you roll more than the amount required to exit the board, you count off the points to the end and then back onto the board.

An effective strategy in this game is to try to get as many pieces onto the exit squares as possible, so that when you roll a four they can all be removed together.

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The Royal Game of Goose

The Royal Game of GooseThis is a game of Italian origin and received international recognition when it was presented as a gift to the king of Spain from the king of Italy in the late 1500’s and continued to be played by the royal courts of many European countries. The game board itself is quite a sight to behold, with many versions are finely detailed and elaborately decorated.

This game is played by two or more players and requires a game board which is divided up into sixty-three squares, two standard six-sided game dice as well as a place card for each player.

Once it has been decided which player will begin the game, the participants will each place their card just outside the number one square and play continues in a clockwise direction. Your ultimate goal in this game is to make it through the entire game board, all sixty-three squares, before any of your opponents do the same.

The action begins with a roll of the dice by each player and with them advancing that corresponding number of squares; players can share the same square. Once the dice have been rolled and the game is in play, the square the player lands on has instructions that the player must follow.

Some common instructions that a game space might present would be; roll the dice one more time and move the corresponding number of spaces. On occasion the instructions relate to the goose symbol and on other spaces, are only decorations. If the instructions should read; stop for 1 or more turns, you are ‘imprisoned’ for that amount of time. In some versions of this game, you can be freed by another player landing on your square.

In the standard version of this game, you return to your original square or go back a pre-established number of spaces once the dice have been rolled. You will move forward a pre-determined number of spaces if that is what it calls for. Regardless of direction, you must follow the directions which the game space calls for. If instructions are given to reach a certain square with a reward waiting there, then the player would need to land on that square to win the prize. If he should land on the prize square without first landing on the instruction square, then the prize is not valid.

To win at this game, you must be able to land on square number sixty-three with a precise roll of the dice. If the player does not land exactly on the 63 square, he must move in a backwards direction the number of spaces by which exceeded square 63.

The Royal Game of Goose is truly a game of chance and does not require a great deal of strategy since the outcome is determined by your success in the roll of the dice.

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Dominoes & Variants

Dominoes GameA game of Chinese origin and is a derivative of the game dice, with the oldest set ever discovered dating back to 1120 AD. Dominoes were originally made of ivory or animal bone and sometimes a hardwood of a dark color. They are each marked with an inlay of a certain number of dots signifying their value. Originally dominoes were not played as a game but were used by mystics to read someone’s future and there is a children’s version of the game where animal figures are drawn on the domino tiles.

Dominoes have made its way to almost every corner of the world and with every culture there is a slight variation in the construction of the tile and the way in which the game is played. Dominoes can be played by between two and four people and to play requires only the twenty-eight game pieces (Tiles.) Each tile’s playing face is divided in half and has combinations of ‘pips’ dots identical to that of dice.

The game begins with an entire 28 piece set of domino tiles placed face down on the table in front of the players, then each player selects seven tiles at random and keeps them out of sight from the other players placing them on-edge. The direction of is determined by drawing the highest number in the group.

Should the game involve 2 to 3 players the remaining tiles will be placed face down in the in the center of the table. This group of remaining tiles will be referred to as the bone yard and it will be here where the players will ‘dig’ from. When played by 4, the player who draws the double-six will start the game by placing it face-up in the center of the table.

You goal in this game is place as many tiles as you possibly can onto the table as the game progresses in a counter-clockwise direction. The second player in order places a tile that has a six in it next to the double-six starting the line of play. If the line becomes very long, a right angle can be made to change direction.

When a double is added to the line of play it is placed at a perpendicular angle to the line creating branches with which to add to more tiles. If a participant does not have a tile to be used in play, it is the next players turn and if a player has a tile to use in play and fails to employ it, he loses a turn.

A winner is decided when a player places all of his tiles on the table and the scores are added up from the tiles still in possession of the other players. Should the game end with tiles being held in all players’ hands, a stalemate has occurred and points are added up from each player and the player with the ‘lightest’ hand receives the points from his opponents. Typically, the first player to 200 wins the game.

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Chinese Checkers (or Star Halma)

Chinese CheckersAlthough the name implies that this game is of Chinese origin, it was actually created in Germany in 1893 but wasn’t known as Chinese checkers until 1928 when it was marketed to an American audience. The game was later introduced to China by way of Japan.

This game can be played alone or with up to six players and uses a board in the shape of a star with six points and 121 dimples which are the game spaces. Each player receives ten marbles all of the same color and begins by filling in his corner of the game board.

Players take turns moving one marble at a time into one of six possibleadjacent game spaces. The intention is to get all of the marbles in the corner of the star opposite his starting point before any of the other players do the same thing.

One variation of this game allows a player to hop across either his or another player’s marbles to advance a piece farther towards his destination either once or several hops if the marbles are aligned to allow so.

There are different strategies depending on the number of players in the game; if someone is playing solo, his goal it to get all of his game pieces to the opposite corner in the fewest moves possible. If this game is played as a duel between two players marbles are placed at in corners opposite each other and if there should be three players in the game then every other corner will be filled with marbles. In the event that there are four players in the game, two corners opposite each are left empty and with six players in the game all corners are filled.

An effective strategy is to find or set-up the longest sequence of marbles to jump over so that you can get all of you game pieces to the home base before the opposing player(s) do the same.

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Checkers

CheckersCheckers is one of most well known board games ever with many variations being played worldwide. Many consider checkers to be a simplified version of chess but the similarities end with appearance. The international tournament style of play was invented by a Trench officer in the Eighteenth Century. It seems that every European nation has its own version of checkers.

- Players: 2
- Game board: A square board with eight rows intersecting with eight columns equally a total of sixty-four squares alternating in color between back and white.
- Game pieces: 2 sets of 12 pieces. One set white and one set black.
How to begin play & keys to victory

The players sit opposite each other with a black square located in the lower left corner on each player’s side. The board is set up with all of each player’s pieces occupying only the black squares of the first three rows of his side of the board.

The Player drawing the black color starts with the first move and with every game thereafter players take turns making the first move. The game pieces may only be moved one square forward, diagonally and onto another black square only.

When you are successful in getting one of your game pieces all the way to last row of squares, you piece becomes a king another checker piece is placed on top of it to tell it apart from the other. Once a king is crowned it is allowed to move in both a forward and backward direction.

Your ultimate goal is to eliminate all of your opponent’s game pieces from the board by jumping over them and if the possibility arises to jump multiple pieces.

It is compulsory to jump a game piece if the opportunity arises since this can be a strategy to set up your opponent by having him jump into a trap and if the piece is not jumped it will be ‘Huffed’ by the opposing player.

Should many possibilities of capture arise, a player must decide which capture(s) will be most beneficial in the long run.

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Conquest

Conquest GameConquest is a variation of the game of checkers and is noted for its high level of sophisticated strategy requires for being successful in this game. An element that sets this game apart from the traditional game of checkers is that there is a ‘fortress’ that must be invaded and occupied in the center of the board.

- Players: two
- Game board, similar to a checkerboard only with nine columns by nine rows equaling eighty-one spaces. Nine squares in the center of the board are considered the ‘fortress’ area.
- Two different colored sets of game pieces each totaling eight pieces.
- Two Kings, each matching the colors of the game pieces for each side.

How to begin play & keys to victory

Once it is determined who will begin the game, each player will set up his game pieces on his side of the game board surround his King.

A player’s mission is to invade the fortress area and occupy it with his king and other pieces creating a ‘line of attack’ to defend it from the opposing player advance. The movement of the game pieces is identical to that of checkers, in that pieces are only allowed to move in a diagonal direction and only one space at a time so that they will only land in a square identical in color to that which he had started in.

Game pieces are allowed to move in both a forward and backward direction unlike in standard checkers where pieces are only allowed to move forward.

Another element that separates this game from standard checkers is that you never take nor jump opposing player’s pieces but you can trap an opposing player’s piece between two of yours  and sent it to any square on the board you which as a form of exile.

Strategy

It’s better to play this game in an offensive manner and make attempts to banish as many of your opponents pieces as you possibly can to disrupt his strategy. Avoid becoming obsessed with a defensive strategy.

There is no advantage to beginning first, however it’s a good idea to alternate between games.

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Backgammon

Backgammon GameArcheological evidence has shown that Backgammon is world’s oldest boardgame originating in India with artifacts dating back to 3000 BC. The board has 24 narrowing triangles. Your goal is to remove all of your checkers from the game board before your opponent does.

- Players: 2
- Game equipment:  A game board made up of twenty-four long and narrow triangle shaped spaces of alternating spaces. There are two parts to the board, with the first half being the ‘Home Board’ with the second half being the ‘Outer Board.’
- Two standard dice
- Two sets of game pieces, fifteen red and fifteen black.
- A die known as a ‘Double Cube’ is used to speed up the came. It has the numbers 2, 4, 8, 16, 32, and 64 printed on each of its six sides.

How to begin play & keys to victory

Your mission is to move all of your game pieces in a clockwise or counter-clockwise direction opposite the direction of your opponent and get all of your game pieces to the home board. The winner is determined by the participant who is able to take away all of his pieces from the board first.

The player to start the game is determined by a roll of the dice on with the highest number beginning the game. When it’s a player’s turn, he rolls the dice on his side of the board but not before his opponent has completed her turn otherwise the roll is invalid. Either 1 or 2 game pieces are moved on the board depending on the numbers that are rolled.

The rules regarding the movement of the game pieces are quite specific, for example; if a player should roll a 5 and a 4 then a game piece can be moved five spaces and then another piece four spaces or one piece is moved five spaces and then again four spaces. If a double is rolled, for instance a 4-4, a player may move four separate game pieces four times each. It is mandatory that a player move both dice if it is possible to do so, however, if it is impossible to move both, the larger of the two must be moved if possible. If no moves can be made with a particular roll, it becomes the opposing player’s turn.

When a player has placed a least two game pieces on the same space, that player has ‘made the point’ and those game pieces are in a position of safety which also prevents the opposing player from stopping on that space. With only one game piece on a space, the piece becomes susceptible to attack and is known as a ‘blot.’

How to win

Once a player has moved all of his game pieces to his home board he can begin to remove them by ‘bearing off.’ The dice is rolled and the process of removing the game pieces from the table begins. A roll of a one will remove pieces from the one point and a two roll will remove from a two point and so forth.

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Tournament

The playing boardThis is a game of strategy made popular in Britain during the Nineteenth Century. In modern times the game is still played in certain circles due t- the interesting possibilities in which t- defeat your opponent. This is basically a duel between tw- Queens which each have supporting armies.

- Players: 2
- Game pieces: (1) six-sided board containing 91 spaces laid out in a grid.
- 14 game pieces, players have different colored pieces. 6 soldiers for each player
- There is als- a Queen game piece for both sides.
- The space in the center of the board is considered the throne.

Once straws are drawn t- see wh- begins first, turns are taken by each player moving their game pieces (which includes both the soldiers and the Queen) and this is done throughout the perimeter of the six sided board. Your ultimate goal is t- get your Queen t- the throne located at the center of the game board with her soldier surrounding her on all sides.

Few words about rules. All game pieces including the Queen are allowed be moved in the direction of the game board’s center and is allowed t- be moved either laterally or diagonally int- an adjacent free space. In this game you are not allowed t- jump over any other pieces.

You are only allowed t- move your game piece backwards if you are in danger of being ‘Imprisoned.’ Imprisonment happens when you become trapped between tw- opposing game pieces. If the queen and other game pieces are in danger of becoming imprisoned, the queen must move from danger first and then you have the choice which game piece you wish t- move next.

T- win the game place your Queen inside the center square with all your soldiers surrounding her. If the soldiers are in position without the Queen, you lose.

This is a game of pure strategy since the moves are quite simple and game pieces are never removed from the table. A way that you can hinder the progress of advancing opponent is t- imprison one of his pieces and even better if the Queen is among them. If you should see the opportunity t- imprison, it is best t- always take full advantage of it.

T- increase the complexity of the game, add the following rule when imprisoning an opposing Queen, the player has the option of sending the Queen anywhere on the game board.

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Snow Mound

Snow Mound Kids GameRoll your snowball down the course with accuracy and gain points. Being consistent will be of great help as well as avoiding to hit other snowballs.

1. Create a smooth rectangular playing field in the snow, three feet wide by thirty feet long. Build up a mound of snow at one end, approximately one foot from the line.

2. Participants in the game each makes three snowballs and stand at opposite ends of the field once an order of play has been established.

3. Turns are taken by the players rolling their snowballs down the 30 foot course in an attempt to get the close to the mound.

4. The snow balls must not fall apart on its roll or roll into other snowballs.  The winner, is participant who gets the most snowballs to the mound.