Sledding is every kid’s favorite winter pastime in colder climates. Just make sure you check the area for obstacles before you begin.
1. For sledding, all that you need is a snow covered, medium sloped hill free of rocks, trees or any other potential hazards.
2. Prior to your downhill run, check the course on foot for any other obstacles that might be hidden. Once finished, begin your ascent with your sled to the top of the hill.
3. If no sled is available, a simple piece of plastic can be used in place of it.
4. If a simple homemade sled made from plastic is used, whether you’re alone, in pairs or more riders, the sled can be controlled by using your heels to veer right or to the left.
This is a contest to see who can jump the farthest in the snow without stepping over the starting line.
1. Two parallel lines 30 feet apart are drawn on a smooth, uniform snow covered field.
2. The ground is stomped between the two parallel lines to smooth out the playing surface and create a slightly heavier layer of snow behind the second line.
3. Participants in the game will take turns running as fast as they can to the second line and the jumping as far as they possibly can. The distance is marked with their heel prints.
4. The jump is checked to make sure it’s valid by looking at the footprints near the second line. If a player has stepped over the line it will be seen on the snow and the jump will not count.
In this game you try to pop everyone else’s balloons by stomping on them all the while keeping yours up-popped.
1. To begin the game, a balloon is given to each player then they are inflated and tied at the end so that they hold air. A string is then used to tie the inflated balloon to the participant’s ankle and then players move away to the center of the room.
2. When the signal is given, participants move towards the center of the room and begin trying to stomp each other’s balloons.
3. Once a player’s balloon is popped they are out of the game and must leave the floor and stand on the sidelines as the game continues.
4. The winner of the round is the last player with his balloon up popped. This game is usually played with for several rounds.
5. It’s best to stock-up on inflated balloons since this game often ends quickly and players are usually ready for a new round of play, right away.
This is a non-competitive version of volleyball where everyone’s sole objective is to have a good time and not worry about winning.
1. A rectangular sixty by thirty foot court is divided in half by a net placed at a height of one player’s hand extending above his head. The game is played with an even number of players on each side.
2. Players draw to see which team goes first and a player from the serving team serves the ball with an overhand slapping motion from one of the far corners of his side of the court into the opposing player’s side
3. Without catching the ball, player’s on the other side need to return the ball to the other side of the court by either slapping the ball from an overhand position or using a closed fist. You also have the option of passing it to another player on your side before returning it.
4. When the receiving team cannot return the ball the team that serves, a point is awarded to the serving team. If the serving team cannot serve the ball properly, the receiving team takes control of the serve.
You can be a winner in this game if you cross the finish line first, while jumping rope in the agreed upon manner.
1. A race course is established approximately sixty-five feet in length however, depending on age of the players, this length can be varied.
2. A decision is made by the players at the starting line as to what style of jumping will be done during the race, for example feet together, one forward leap at a time or stepping forward with one foot at a time.
3. Someone not participating in the race will say; “Ready, set, go!” As the players make their way towards the finish line, they must make sure only to jump in the agreed upon style and not drop their rope otherwise they will have to go back and start at the beginning.
4. The player who crosses the finish line first is the decided winner as long as they jumped in the agreed upon manner.
This is a very entertaining handkerchief game, where when different numbers of teammates are involved thing can get challenging.
1. Numbers are called out and a handkerchief is held by the chosen game leader. The numbers are assigned to the players of the two newly formed teams.
2. Three lines are drawn seven feet apart in parallel as the leader of the game holding the handkerchief stands at one end of the center line.
3. One to five numbers will be called by the game leader and the players who match those numbers must collect the handkerchief and deliver it to his team.
4. If only one number is said by the game leader, the player with that number will run. Should there be two numbers, one player has to piggyback the other and if there is a third, a seat will be used. If there is a fourth number then a throne. With a fifth, a proper carrier will be used.
5. Should you and your teammates arrive with the handkerchief before the other team you will eliminate the opposing players.
“Trios” is a game of tag, where you can save yourself by forming alliances with other players.
1. Straws are drawn by all the players to see who gets to be “It.” Once “It” has been chosen, he will count to ten allowing the other players time to run away.
2. After he counts to ten, “It” chases the other players and tries to tag them. If a new player is tagged they become the new it.
3. Players being chased can save themselves by forming an alliance with two others by grabbing each other and saying; “Trios” and cannot be tagged
4. Players can only form a trio once for each “It” that is selected and this is only done for a brief period when “It” is near them.