Tag Archive for 'games of wit'

Flying Ball

Flying Ball Kids GameThis is a non-competitive version of volleyball where everyone’s sole objective is to have a good time and not worry about winning.

1. A rectangular sixty by thirty foot court is divided in half by a net placed at a height of one player’s hand extending above his head. The game is played with an even number of players on each side.

2. Players draw to see which team goes first and a player from the serving team serves the ball with an overhand slapping motion from one of the far corners of his side of the court into the opposing player’s side

3. Without catching the ball, player’s on the other side need to return the ball to the other side of the court by either slapping the ball from an overhand position or using a closed fist. You also have the option of passing it to another player on your side before returning it.

4. When the receiving team cannot return the ball the team that serves, a point is awarded to the serving team. If the serving team cannot serve the ball properly, the receiving team takes control of the serve.

Knock Down the Pin

Knock Down the Pin Kids GameIf you can imagine combining the two games of soccer and bowling you end up with game this game.

1. Two teams are formed with each having one player assigned as goalie. The playing field is seventy feet long by seventy wide with a white line dividing it in half. Drawn in the center of the field, is a fifteen foot diameter circle.

2. Both goalies stand in the circle along with the ball and the pins as the players of both teams pass the ball amongst their teammates while the other players attempt to steal it from them. Players from both teams attempt to knock down the pins with the ball.

3. The goalies are forbidden from making physical contact with one another while trying to catch the balls thrown by the other team and keeping the pins from being knocked over.

4. A point is scored for every pin that is knocked over and the first team to score ten points is the winner. There is a goalie change after every two points scored.

Passes between Bases

If you can get the ball to your teammates in the other circle without being intercepted, you can be a champion at this game.

1. Two teams with an equal number of players are formed and straws are drawn by the two team captains to decide who goes first. Teams are divided by a space of about forty feet and then circles are drawn around themselves.

2. The opposing team’s players spread out on the field between the two drawn circles in an attempt to block the players of the first team from passing the ball from circle to circle where their teammates are situated.

3. The team on the inside cannot leave the circles and the players on the outside cannot enter the circle and so accuracy is a must with this game.

4. If the team inside the circles is successful in making a pass to the other circle the two points are scored. If the team outside the circles should intercept a pass they score one point. The teams switch positions after ten points have been scored.

Circle Soccer

Circle Soccer Kids GameThis version of soccer is played by three teams’ attempting to score goals by kicking the ball outside the circle of players.

1. Sponge rubber balls are used in place of soccer balls and a circle is formed with two-thirds of the players forming the circle with the other one-third inside the circle.

2. The ball is put on the floor by the players in the center and they begin to pass it to each other in an attempt to score a goal by kicking the ball outside the circle guarded by the opposing players.

3. All players who make up the outside perimeter of the circle attempt to stop the inside team from scoring by blocking the ball without using their hands. Points are only scored if the ball is kicked out of the circle below knee level.

4. After ten attempts, teams switch positions and the game continues until a pre-determined number of rounds have been played and goals are added up to determine the winner.

The King

The King Kids GameA popular card game known throughout the world and is known by many different names. If you are the king, there are many advantages.

1. With a standard deck, separate all the cards by their numbers where you have a stack of one’s, two’s, three’s all the way to the kings, (twelve stacks in all) Cards are then drawn to see who gets to be the king and who has to be the pawn. He who draws the highest card in the king.

2. The player selected as the king begins play. The pawn is assigned the task of dealer and must clear the table as well. Once the pawn has dealt out all of the cards, the king’s lowest card is passed to the pawn. The pawn must then give the king whatever card he wishes.

3. The game is started by the king, who has the option of placing on the table any of the three numbered cards he wishes. The following player will be required to place 3 cards of a lower value, (for example 3 nines) on the table and this sequence continues.

4. If a player cannot or does not wish to place any cards on the table, he can pass. The next round is started by the last to place cards on the table. The player that is made king in the second round is the one who is able to put all of his cards on the table first.

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Five!

In this fast moving card game, you must be able to add up your cards quickly and be ready to react when players have made “Five” with their hand of cards.

1. With a standard deck of cards, remove all cards the have the number’s one through five then deal them evenly to all of the players. They are not allowed to view their cards, and the cards must remain face down on the table. Each player will view one of their cards when it’s their turn.

2. When a player’s cards add up to the sum amount of 5 all in the same suit in the same suit they are then shown on the table and all players will say “Five!” at once and then a hand is put by each player in the center of the table.

3. The player that is the first to put his hand down on the table can claim those two cards and add them to his. If a player should say “Five” and the cards do not add up to that amount in the same suit, he is penalized, and must give the other players each one card.

4. When a player has lost all of his cards which he had held in his hand, must he must leave his card pile on the table and is then out of the game.

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Draw Two

A fast paced card game where rules change according to the face card valve a player discards.

1. Seven cards are dealt to each player and one card is placed in the middle of the table, a pile is then created in the middle of the table as well from which players can draw from. The player on the right side of the dealer will begin the game.

2. The following player must place a card with the same suit or the same number on the card placed face up on the table, if he cannot, then he loses a turn.

3. If a 3 card is thrown by any player, the player to follow loses a turn. If a player throws a 2 card, then the player to follow will be required to draw 2 cards. The direction of play is reversed if a player should throw a 7 card.

4. “Draw two” is said by any of the players if someone in the game should make a mistake and that person is required to draw two cards from the pile.

5. When a player holds no cards, they have won and a new round begins.

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Donkey

A fast paced easy to play card game where you only hold 4 cards at a time and try to get 4 of a kind or say “Donkey!” before anyone else.

1. For each player in the game 4 cards are removed from the deck. If there are 6 players then 24 cards are removed, shuffled and then dealt evenly to each player.

2. Once the players receive their cards, they then decide which 3 to keep and which one to pass to player on his left.

3. When all players are ready to pass their cards, they all say together as a group; “1, 2, 3, donkey!” As each player passes his card to right, they place it face down on the table. When each player has a new card placed in front of him, he will pick it up and decide if he wants to keep it. If he doesn’t want it he will pass it to the next player once everyone is ready to receive a new card.

4. This whole process continues until someone has 4 of a kind, yells “Donkey!” and puts his hand in the middle of the table.

5. All other players must react quickly and place their hand on top the player’s hand in the middle of the table. The last player to react, and whose hand is at the top of the pile is given the letter “D.” Play continues until someone spells out donkey and they are out of the game.

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Eight Stacks

Eight Stacks Kids GameEight Stacks is an easy to play game, where your objective is to have four of your cards showing at the same time.

1. Eight 2” square are made by each player in the game and symbols are drawn on each card easy identification. A game board is then drawn with two rows and each of these rows having for squares in them.

2. Turns are taken by each player in covering one of the squares with one of their cards. Players have a choice of either placing their cards on an empty space or one already covered by a previous placed card.

3. When it’s a player’s turn, he has the choice of either moving a card from one square to another on the game board or use one of the cards not yet in play. If the player chooses to take a card from the top of the pile, it is forbidden that the player view the card below it before deciding whether or not to take it.

4. You are the winner of this game if you can manage to have four of your cards showing at once. If it is decided that another round will be played, then the layer that loses the first round will start the second round.

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The Farm

The Farm is an entertaining card game that will require a sharp memory and lightning fast reflexes in order to eliminate your hand of cards.

1. Once the cards are dealt to all the players in the game, the players choose an animal’s sound to associate with it, an example of this would be a dog’s bark; “Woof!” this player would then tell it to the other players.

2. Players in this game will take turns turning over cards which are placed face down in their hands. These overturned cards will cover the last card in the overturned pile.

3. All players must pay attention to see if any of the overturned cards are repeated. If this should occur, the players whose card is a match of an overturned card must act quickly and make his opponents animal noise before his opponent does the same.

4. The player with the fastest reaction time making the correct animal sound of his opponent will hand his cards to that player and is at that point, out of the game. A player leaves the game when he is out of cards. When there is only one player left, the game ends.

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