Tag Archive for 'card games'

Trumps

Trumps GameThe game of Trumps is of northern European origin and dates back to the sixteenth Century and over time, has become Italy’s favorite card game. Throughout the years, Italians assigned Trumps a new name and is now referring as ‘Briscola.”

This game is generally played with two or three players but can be played by four participants in teams of two. A standard deck of cards is used with the eights, nines and tens remove leaving a total of 40 cards in play.

The dealer will be decide once each Participants in the game cutting the and the player that displays the lowest numbered card in the deck. Once this first dealer has been determined, turns will be taken as the dealer in a counter-clockwise direction.

Should there be four players in the game; teammates will sit facing one another and if there are three players one of the number 2 cards is removed from the game leaving a total of 39 cards in play.

In Trumps your objective is to earn the most points by performing “tricks.” The player to left of the dealer cuts the cards and then three are dealt to each. One of the left over cards that was removed from the deck is placed face-up in the center of the table and then the remaining cards in the deck are set on top of that card half covering it. This half exposed card is considered the Trump for that particular hand of play. The particular suit is considered the “trump suit” and all cards that are of this suit will trump cards that are of a different suit. Moreover, the lower valued card in this suit will trump cards of a higher valued one if it is of a different suit. An example of this would be a three of diamonds would trump a queen of clubs. This is an example of how the tricks are earned.

The action begins with a card being placed on the table by the player seated directly to the right of the dealer. He then picks up a card from the top of the deck to replace it the discarded one. The players that follow must use the same suit, should they have it in their hand. That player then draws a card from the deck to replace the one that he has discarded.

A player wins a “trick” when he puts a card with the most value and of the leading suit on the table (Dealer’s suit) or presents a trump card. Point values for the trump suit are as follows: Jacks are worth two points, Queens are three points, Kings are four points, 3’s are ten points and Aces are eleven points.

A hand is ended when all the cards are drawn from the pile and only the trump card is remaining. When the game is played in teams of two, one variation is to allow teammates to view each other’s cards to decide the best one to put in play. The player or team wins the hand when they have earned sixty-one or more points. Should each player or team earn sixty points, the hand ends in a draw. The number of hands played is decided beforehand by the participants involved in the game.

Communication of any kind between teammates is forbidden during the first round of play but from the second round on, teammates are allowed to communicate non-verbally with each other with pre-determined facial expressions. Caution must be employed to not allow the other team to figure out what you’re communicating.

Threes and Aces are referred to as “loads.” It is advisable to avoid playing these unless you are certain that both of them are held by your teammate. It is critical that you memorize all of the played cards and in particular, the trumps and the loads.

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The King

The King Kids GameA popular card game known throughout the world and is known by many different names. If you are the king, there are many advantages.

1. With a standard deck, separate all the cards by their numbers where you have a stack of one’s, two’s, three’s all the way to the kings, (twelve stacks in all) Cards are then drawn to see who gets to be the king and who has to be the pawn. He who draws the highest card in the king.

2. The player selected as the king begins play. The pawn is assigned the task of dealer and must clear the table as well. Once the pawn has dealt out all of the cards, the king’s lowest card is passed to the pawn. The pawn must then give the king whatever card he wishes.

3. The game is started by the king, who has the option of placing on the table any of the three numbered cards he wishes. The following player will be required to place 3 cards of a lower value, (for example 3 nines) on the table and this sequence continues.

4. If a player cannot or does not wish to place any cards on the table, he can pass. The next round is started by the last to place cards on the table. The player that is made king in the second round is the one who is able to put all of his cards on the table first.

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Five!

In this fast moving card game, you must be able to add up your cards quickly and be ready to react when players have made “Five” with their hand of cards.

1. With a standard deck of cards, remove all cards the have the number’s one through five then deal them evenly to all of the players. They are not allowed to view their cards, and the cards must remain face down on the table. Each player will view one of their cards when it’s their turn.

2. When a player’s cards add up to the sum amount of 5 all in the same suit in the same suit they are then shown on the table and all players will say “Five!” at once and then a hand is put by each player in the center of the table.

3. The player that is the first to put his hand down on the table can claim those two cards and add them to his. If a player should say “Five” and the cards do not add up to that amount in the same suit, he is penalized, and must give the other players each one card.

4. When a player has lost all of his cards which he had held in his hand, must he must leave his card pile on the table and is then out of the game.

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Draw Two

A fast paced card game where rules change according to the face card valve a player discards.

1. Seven cards are dealt to each player and one card is placed in the middle of the table, a pile is then created in the middle of the table as well from which players can draw from. The player on the right side of the dealer will begin the game.

2. The following player must place a card with the same suit or the same number on the card placed face up on the table, if he cannot, then he loses a turn.

3. If a 3 card is thrown by any player, the player to follow loses a turn. If a player throws a 2 card, then the player to follow will be required to draw 2 cards. The direction of play is reversed if a player should throw a 7 card.

4. “Draw two” is said by any of the players if someone in the game should make a mistake and that person is required to draw two cards from the pile.

5. When a player holds no cards, they have won and a new round begins.

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Donkey

A fast paced easy to play card game where you only hold 4 cards at a time and try to get 4 of a kind or say “Donkey!” before anyone else.

1. For each player in the game 4 cards are removed from the deck. If there are 6 players then 24 cards are removed, shuffled and then dealt evenly to each player.

2. Once the players receive their cards, they then decide which 3 to keep and which one to pass to player on his left.

3. When all players are ready to pass their cards, they all say together as a group; “1, 2, 3, donkey!” As each player passes his card to right, they place it face down on the table. When each player has a new card placed in front of him, he will pick it up and decide if he wants to keep it. If he doesn’t want it he will pass it to the next player once everyone is ready to receive a new card.

4. This whole process continues until someone has 4 of a kind, yells “Donkey!” and puts his hand in the middle of the table.

5. All other players must react quickly and place their hand on top the player’s hand in the middle of the table. The last player to react, and whose hand is at the top of the pile is given the letter “D.” Play continues until someone spells out donkey and they are out of the game.

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Eight Stacks

Eight Stacks Kids GameEight Stacks is an easy to play game, where your objective is to have four of your cards showing at the same time.

1. Eight 2” square are made by each player in the game and symbols are drawn on each card easy identification. A game board is then drawn with two rows and each of these rows having for squares in them.

2. Turns are taken by each player in covering one of the squares with one of their cards. Players have a choice of either placing their cards on an empty space or one already covered by a previous placed card.

3. When it’s a player’s turn, he has the choice of either moving a card from one square to another on the game board or use one of the cards not yet in play. If the player chooses to take a card from the top of the pile, it is forbidden that the player view the card below it before deciding whether or not to take it.

4. You are the winner of this game if you can manage to have four of your cards showing at once. If it is decided that another round will be played, then the layer that loses the first round will start the second round.

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The Farm

The Farm is an entertaining card game that will require a sharp memory and lightning fast reflexes in order to eliminate your hand of cards.

1. Once the cards are dealt to all the players in the game, the players choose an animal’s sound to associate with it, an example of this would be a dog’s bark; “Woof!” this player would then tell it to the other players.

2. Players in this game will take turns turning over cards which are placed face down in their hands. These overturned cards will cover the last card in the overturned pile.

3. All players must pay attention to see if any of the overturned cards are repeated. If this should occur, the players whose card is a match of an overturned card must act quickly and make his opponents animal noise before his opponent does the same.

4. The player with the fastest reaction time making the correct animal sound of his opponent will hand his cards to that player and is at that point, out of the game. A player leaves the game when he is out of cards. When there is only one player left, the game ends.

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Old Maid

Old Maid Kids Game Kids GameThis is an easy to play and very entertaining game which require only a standard deck of 52 playing cards. As in life, the last thing that you’ll want to do here is get stuck with the “Old Maid.”

1. The cards are shuffled and are dealt evenly to all the players in the game. At this point you can decide on which Queen to make the “Old maid.” The remaining three Queens are removed from the game and set aside.

2. Players review the cards that are dealt to them and look to form pairs of cards. These pairs are placed in the center of the table.

3. When all the players have put their pairs on the table, the player to the immediate left of the dealers chooses one of the cards from the dealer’s hand. If the card that he draws makes a pair with one of his already held cards, he puts the pair in the middle of the table with the other pairs already discarded, being careful not to show these cards to the other players.

4. Play continues in the same direction with each player drawing a card from a player to his right and pairs are continuously discarded in the middle of the table.

5. In this game there is no one winner but the player stuck holding the “Old Maid” is the loser.

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“36″

“36” is similar in rules, to the game of “Blackjack” or the game of “Seven and One Half”. In this game of chance, many players can participate and the rules are in many ways like cards.

This game requires 2 or more players

Required for play:

- 1 standard 6 sided die
- Game chips

How the games begins & how to win

The game begins with each player rolling one die and the highest number rolled by a player begins play. The order in which the players commence will continue in a clockwise direction.

The amount wagered is decided in advance of each hand played and is placed in the collective pot prior to beginning of play.

Once the players have decided on the amount wagered for the hand, this amount is placed in the pot, the starting player will roll the die and then shout out that number.

The winner of the hand is the player who reaches a total score of 36 or comes closest to that number.

Play continues with the next player in order, rolling the die and then clearly stating loudly his score to the other players. This continues with each roll from each player until their combined score is “36”. If a player goes over 36 they are out of that hand and have to wait until the next hand to begin again.

The player who is the closest to 36 without going over wins that hand. If a player feels he has enough points in the game to win the hand, he can then call out: “Staying” whereby he stops from rolling the dice anymore times during this hand. The player following the opponent calling “staying” can elect to accept his wishes, in this case win the hand and the amount being wagered or challenge him by rolling again. If they exceed a score of 36, they lose. If a player declares “stay” the following player in sequence cannot do the same.

The ultimate winner in this game is player who has won the most amounts of chips once the pre-determined numbers of rounds have been played or the pre-determined amount of time has elapsed.

Tips

In this game, success depends greatly on both; the luck of the roll and the decisions by the player as when and if to “stay’ or continue to roll the dice.

Logic must be employed when determining whether or not to “stay” at a particular point score or continue rolling the dice.

Strategy is also employed when making the decision to allow your opponent to call out “stay” by rapidly calculating your chances of reaching going beyond 36.

I Doubt It

Do you know when someone is telling the truth? In I Doubt It, your success is determined by your ability to know when someone is trying to bluff. I Doubt It is a popular card game among kids and will create the future World Series of Poker Champions, as their lying skills are refined through continuous play.

This game requires 3 or more players

Required for play:

- 1 full deck of cards (52) for up to five players
- 2 full decks of cards for 6 or more players.

Start of game & your objective.

A card is drawn by each player and the player with the highest card deals. All the cards are dealt evenly among the players, one by one. The player who is seated on the left side of the dealer starts by placing one to four cards face down, one by one and stating the value of each.
The goal of each player is to discard all of their cards before the other players do.

How the game is played

The cards which have been discarded are placed in a pile face down and out of sight of any player as aside from the one that says: ‘I doubt it.”
The player, who discards, has the choice of either bluffing by stating that the card’s value is something than it actually is or stating its actual value. If the player discards multiple cards, they must be of the same value. An example of this would be; three 10’s, two Queens, four 2’s.

Tips

When it is the following players turn, he can choose to discard up to four cards, however, it is required that that he state that his card’s value exceeds that of the previous player. An example of that would be; the previous player states that he has the 3, 4, 5 and 6 of diamonds. The current player would have to better that by having the 7, 8, 9 and 10 of Diamonds. When this pattern is completed another one begins in a different suit.
This game is best played with two decks, although, this can make bluffing more challenging.

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