Tag Archive for '11 years and up'

Soda Constructor

There is an exciting program available for download free over the internet that allows anyone interested in engineering and physics to do what only people in the scientific community could previously accomplish in highly intensive experimentations. If these types of subjects interest you then you must certainly have a look at Soda Constructor.

Soda Constructor is a java-based, completely free, spring-massed modeling system that allows builders and testers the opportunity to display and test their work in a simulated environment. Soda Constructor’s mascot is the character Dainty Walker; a nicely constructed piece of engineering work that meanders about the website.

Also check out the Soda Zoo, where the fully functional models are allowed to roam free. There are literally thousands of models that have already been created by previous visitors to the website and all are free to try out once you download the Java-based program. You will find the movement of these models interesting; with some bouncing, others slithering, still more jiggling or simply wandering around the screen.

Building and modifying your very own soda model is easy once you get the hang of it. You basically construct your character with the use of springs and masses then a muscle wave is introduced which is coordinated with the springs, this is how the soda model achieves movement.

There are two operational modes in the program Soda Constructor, they are; simulate and construct. The construct mode locks in the design allowing new springs and masses to be added and at the same time turning off the friction and gravitational forces. In simulation mode, gravity and friction are added allowing for muscle movement, this is the point at which your constructed character comes to life.

As with most anything worthwhile, you might find your first attempt at creating an actual functioning Soda model quite challenging. Instead of your new creation, walking, jumping or even slithering as you had hoped, it may just lay there on the floor once gravity and friction have been applied. With trial and error your new creation should be up and running in no time.

Mancala A.K.A (Wari)

Mancala A.K.A (Wari)Manala is a very interesting board game which roots lay in ancient Egyptian culture and is still popular to this day. Throughout the African continent this game is known by many as Wari. The game is also known to have close associations to traditional tribal rituals in that part of the world.  This game is a duel between two players and the action takes place on a rectangular game board which consists of two rows of six squares with additional squares placed at end for a total of 14 squares. Along with the game board, forty-eight game pieces are used.

The action begins with the players sitting opposite each other with the game board placed in the middle. All 48 game pieces are placed within the twelve adjacent squares providing four in each square.

Once it has been determined who will begin the game, this lucky first player will start by removing any four of his game pieces from any of his squares on his side of the table and divides them up evenly in the next squares in a counter-clockwise direction. The player is also permitted to invade his opponents square on the other side if the game board in the first two of the opponent’s squares, with your goal to gain as many of your opponent’s pieces in the hole’s of your opponent’s squares.

The action begins with each player moving all of his game pieces, on by one from one hole to the next. Once the last moved piece has ended up in an opponent’s square which contains only two or three pieces game pieces, those game pieces become captured and removed from the game. As the game pieces are captured, they are placed in the end hole to the player’s right.

When a player captures an opponent’s game piece, the consecutive pieces in order situated in an opponent’s row are also captured during the same turn. When a hole is left vacant, the hole is jumped and will be filled on the following turn by his opponent during the following turn. When a player finds that all the holes in his row are vacant and it is his turn, the game is over and.

The winner is determined when all the pieces remaining on the game board are added up and the pieces placed aside are added to the count as well. The player with the most pieces is the decided winner.

Mancala is a difficult game to understand but with practice and patience become more interesting as you develop more detailed strategies in this fast-paced and complex game. When considering strategy, you must always keep in mind the positioning of the filled holes of your opponent, with special attention paid to holes that have 2 or 3 game pieces. If you are able to threaten more of your opponent’s holes in order to keep him on the defense that is a huge advantage.

Ludo

LudoLudo is a game of East-Indian origin and has roots in the game of Pachisi. Once this game was introduced to England, the rules were simplified and the game was changed slightly to move at a faster pace. Ludo is still very popular today and is popular among the sailors of the Royal British Navy.

This game can be played by between two and four players and requires a game board that has a playing area which is in the shape of a cross and squares in each corner. There are four sets of four game pieces with each set being of a different color and one standard six-sided playing die. Play begins with each participant placing his game piece in the starting position of the bottom left corner of the game board. Participants take turns rolling the die to determine who begins the game first. The first player can move either one or two pieces depending on the number that he rolls and each player’s ultimate goal is to get all four of his game pieces home to the center square.

To start a game piece in play, you must first roll either a one or a six. If a one is rolled, the player will start by placing a game piece on the first square but if a six is rolled, he can place two game pieces on the first square or one on the sixth house which is the sixth square in order from the start square.

The roll of the dice will determine the number of square in which a player’s piece will be advanced and a player can move however many spaces or pieces he see fit depending on the number that is rolled on the die. If a player rolls a six he automatically rolls the die again once he’s made his move. It is allowable for a player to have 2 or more of his game pieces on the same space but he is only allowed to move them one at a time.

You can eliminate the opposing player’s pieces by landing on a square in which they occupy. By doing this, you will send your opponent’s game piece back to the starting square, whereby he must again roll either a 1 or a 6 to get back in the game. If there are two or more pieces occupying one square these pieces are safe from attack other pieces are not allowed to land there.

In the final phase of the game, all players will be in the process of moving their game pieces along the central track towards the Home Square. To reach the home square the die must roll the exact number to land on the home square. The first player to get all of his game pieces to the home square is the winner

A player can attempt to employ some strategy by placing two or more of his game pieces within the same square near the end of the track. By doing this, his game pieces are protected from being sent to “square one” by an opponent landing on his square.

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The House of Fortune

The House of FortuneSimilar to the Royal Game of Goose and Roulette, The House of Fortune is a game of Nordic origin and was made popular during the medieval time period. It is still played to this day in Switzerland and Austria. Players are awarded points and penalized depending on the square in which they land.

This game is played by two or more players and requires a game board, which is made up of ten squares that are numbered from two to twelve and the number four is left out. There are two standard, six-sided dice and playing chips for wagering used in this game.

The game begins with some sort of value being attached to the playing chips, once decided, the players are given a certain number of chips to start the game with, the object of the game to win as many  chips as possible.  The player that starts the game rolls the dice once and all the players have gathered around the playing table and then pass the dice to the player on his immediate left. On a player’s roll, he will put his chip the corresponding square to the number he rolled with his dice. If that square already has chips, he then takes those chips and then leaves one of his own.

If a four is rolled, then no chips are placed on the table with that roll and if a two is rolled he is allowed to move to the square of the “lucky pig” and collect all the chips on the table with the exception of the chips in the number seven square. The player moves to the square of “matrimony” should he roll a number seven, any chips on this square cannot be taken.

The player who rolls a twelve goes directly to that square which is known as the “King.” In this event, the player rolling the 12 stakes claim to all the chips on the table this also includes all the chips in square number seven.

As a player runs out of chips, he is out of the game and must leave the table and play continues until the winner is decided when a player ends up with all game chips and should there be any game chips at the end of the game, the last remaining player end up with these chips as well.

Your success in this game is purely luck with the roll of the dice and in no way can this be influenced by any factor. One way in which to make this game more interesting is to place the amount of chips that correspond the square in which you should land, for example; land on square 9, place 9 chips in that square.

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Alquerque (or Windmill)

Alquerque (or Windmill)An illustration of this game dating back to1400 B.C. was discovered in an Egyptian temple and many consider this game an ancestral version of modern checkers. Alfonso X wrote about it in the “Book of Games” in the late 13th Century and from that point forward gained in popularity throughout Europe. Alquerque was met with great appreciation, similar to that of Chess due to its level of sophistication and the level of intelligence and skill required for success in this game of anchient origin.

Two players are required in this game as well as a game board which is square in shape and has a total of 16 squares printed on it, two sets of twelve game pieces with both sets being of a different color. The game begins once both players have put their pieces on the intersecting points of the game board. The center of the board is left empty to accommodate the first move which is always made by the white piece.

Your goal in this game is basically the same as in the game of checkers in that you win by eliminating all of your opponent’s game pieces.  The game pieces can be moved diagonally, horizontally or vertically to another intersecting point on the game board. If there is an opponent’s game piece next to yours and there is a space open on the other side of it, it is required to jump that piece. If for what ever reason you do not make the jump and take the piece, your piece will be “huffed” in other words removed from play. Jumping multiple spaces is completely acceptable in this game.

In this game it is an advantage to be the player to go second and if players should be at the same level, it would only be fair that player’s alternate who starts first. It is possible for this game to end in a draw, where in which both players are unable to make any more moves. In an earlier version of this game, it was allowed for players to move their pieces in a backwards direction to make the game more interesting.

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The Royal Game of Ur (Twenty Squares)

The Royal Game of Ur (Twenty Squares)This is a game of Mesopotamian origin dating back 4,500 years and was popular among the nobility of that time. These game were very near and dear to the people that played them and as a testament to this, when ancient grave were exhume from this area, some of the tombs had this game board placed in them. The British Museum has a well preserved example of one of these game boards which is really a work of art for its time.

This game requires two players, a game board which has been divided into twenty spaces. Two sets of seven different colored game pieces. Six dice shaped like pyramids, each die having two corners that are marked and two that are unmarked.

Once it has been decided who will begin the game, play begins with rolling the three dice in an attempt to get your piece on the board. Once you get you game piece on the board, your goal is to move around the entire board and then remove your pieces from the board.

With the three specially marked dice the score are as follows with marks touching the table:

- Five points for Three marked corners
- Four points for three un-marked corners
- One point for two marked corners
- Zero points for two un-marked corners

The action begins with game pieces being placed on the board one at a time and advance accordingly but only after all game pieces are on the board. Once on the board, your goal is to race your opponent to the end of the board until reaching the exit square. The entrance onto the board is only allowed with a dice score of one or five at the rosettes, located in the lower portion of the board.

You are free from the attack of your opponent if at the exit square or you are on one of five rosettes on the board; there are two at the top of the board and three at the bottom. If pieces are in the upper path or section they are vulnerable to attack by the opposition. If they are attacked, while sitting on an un-safe square, the game piece will be sent back to the beginning. Game pieces that are face down can only attack other pieces that are face down and face up pieces can only take pieces that are face up.

Once a player has one or more game pieces taken out of the game, he must re-enter all of his game pieces before moving any other pieces on the board.; this done by rolling either ones or fives.

You remove your game piece from the table if your piece is on an exit square and you roll exactly four. If there are multiple pieces on the same square they all leave on that roll. If you are near exiting the game board and you roll more than the amount required to exit the board, you count off the points to the end and then back onto the board.

An effective strategy in this game is to try to get as many pieces onto the exit squares as possible, so that when you roll a four they can all be removed together.

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Medieval Mill Game (Mill Board)

Medieval Mill Game (Mill Board)This is a very well known game of Trojan or Phoenician origin, enjoyed by many in ancient Rome and gained even more popularity during the medieval period of Europe where the game’s name is derived.

Two players are required for this game and it’s played on a square board which is made up of 24 intersecting points created intersecting lines. Each player receives nine identical colored game pieces different in color from that of his opponent.

Once it is determined who will begin the game, players will take turns moving their game pieces to empty intersecting points in an attempt to create a ‘mill’ (three in a row.) a mill can be either vertical or horizontal but diagonal is forbidden.

Your objective in this game is to successfully remove a minimum of 7 game pieces belonging to your opponent and thus, leaving him with only two since three is required to make a mill. The action begins once the game pieces have been set up and with every mill created, that player can choose to take any one of his opponent’s pieces off the table.

Players can move their game pieces from any intersecting adjacent point to a point that is free as long as the point is not in a horizontal direction. At all times during the game it is best to look to close on a mill to begin removing your opponent’s pieces from the table. When a mill is formed, its pieces cannot be moved unless there are only three pieces left. At which point they can be moved onto any adjacent point.

A variation of this game that many might find interesting is to allow diagonal moves and diagonal mills to be formed. This allows for many more possibilities with combinations of moves and ways in which to win the hand. With this type of variation it is best to leave out the jumping rule.

Another option is to add the ability of the king to ‘jump’ either your own or your opponent’s game piece when it is situated in an adjacent position and has the possibility of landing in and empty square. The jumped pieces are not however, taken when they have been jumped and the formation of mills is still the only process by which game pieces can be taken.

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Dominoes & Variants

Dominoes GameA game of Chinese origin and is a derivative of the game dice, with the oldest set ever discovered dating back to 1120 AD. Dominoes were originally made of ivory or animal bone and sometimes a hardwood of a dark color. They are each marked with an inlay of a certain number of dots signifying their value. Originally dominoes were not played as a game but were used by mystics to read someone’s future and there is a children’s version of the game where animal figures are drawn on the domino tiles.

Dominoes have made its way to almost every corner of the world and with every culture there is a slight variation in the construction of the tile and the way in which the game is played. Dominoes can be played by between two and four people and to play requires only the twenty-eight game pieces (Tiles.) Each tile’s playing face is divided in half and has combinations of ‘pips’ dots identical to that of dice.

The game begins with an entire 28 piece set of domino tiles placed face down on the table in front of the players, then each player selects seven tiles at random and keeps them out of sight from the other players placing them on-edge. The direction of is determined by drawing the highest number in the group.

Should the game involve 2 to 3 players the remaining tiles will be placed face down in the in the center of the table. This group of remaining tiles will be referred to as the bone yard and it will be here where the players will ‘dig’ from. When played by 4, the player who draws the double-six will start the game by placing it face-up in the center of the table.

You goal in this game is place as many tiles as you possibly can onto the table as the game progresses in a counter-clockwise direction. The second player in order places a tile that has a six in it next to the double-six starting the line of play. If the line becomes very long, a right angle can be made to change direction.

When a double is added to the line of play it is placed at a perpendicular angle to the line creating branches with which to add to more tiles. If a participant does not have a tile to be used in play, it is the next players turn and if a player has a tile to use in play and fails to employ it, he loses a turn.

A winner is decided when a player places all of his tiles on the table and the scores are added up from the tiles still in possession of the other players. Should the game end with tiles being held in all players’ hands, a stalemate has occurred and points are added up from each player and the player with the ‘lightest’ hand receives the points from his opponents. Typically, the first player to 200 wins the game.

Kids games download:

Buku Dominoes Download
Ultimate Dominoes Download
Mah-Jomino Download

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Play kids games online:

Play Logical Dominos online game
Play Domino Pressure online game
Play Jamaican Dominoes online game
Play The Domino Knight online game

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Headlines

Headlines Kids Game1. A letter from the alphabet is said out loud by each player in order so that there are 4 letters. A second round is added if there should be more than 4 players, so that everyone has a chance to say a letter.

2. The letters are written by all the players on a piece of paper. There is one minute given for all the players in the game to create a headline with the 4 letter said by the players.

3. Players will use words which begin with the 4 letters provided from the each player in the game to create the headlines. An example of this would be if the letters are T, R,P,W then the headlines created could read; “Train Ride Proves to be Worthless.”

4. Once all players have read their headlines out loud, a vote is cast to select the funniest headline in the group. The writer with the most votes for their headline wins one point.

Three Errors

Your goal in this game is to invent a story and create contradictory statement without it being noticed by the other players in the game.

1. Once the order of play has been established. The player beginning the game will make up a story and tell it to the rest of the players in the game.

2. While the story is being told, the narrator will randomly make statements that will contradict what he has previously said, an example of this would be; “When he turned on the light, the room became dark.”

3. If one of the participants should detect a contradictory statement in the story he can state what the error is and at that point the next player in order continues with the story.

4. The object of the game is to make three inconsistencies in the story without being detected.