Tag Archive for '10 years and up'

Trumps

Trumps GameThe game of Trumps is of northern European origin and dates back to the sixteenth Century and over time, has become Italy’s favorite card game. Throughout the years, Italians assigned Trumps a new name and is now referring as ‘Briscola.”

This game is generally played with two or three players but can be played by four participants in teams of two. A standard deck of cards is used with the eights, nines and tens remove leaving a total of 40 cards in play.

The dealer will be decide once each Participants in the game cutting the and the player that displays the lowest numbered card in the deck. Once this first dealer has been determined, turns will be taken as the dealer in a counter-clockwise direction.

Should there be four players in the game; teammates will sit facing one another and if there are three players one of the number 2 cards is removed from the game leaving a total of 39 cards in play.

In Trumps your objective is to earn the most points by performing “tricks.” The player to left of the dealer cuts the cards and then three are dealt to each. One of the left over cards that was removed from the deck is placed face-up in the center of the table and then the remaining cards in the deck are set on top of that card half covering it. This half exposed card is considered the Trump for that particular hand of play. The particular suit is considered the “trump suit” and all cards that are of this suit will trump cards that are of a different suit. Moreover, the lower valued card in this suit will trump cards of a higher valued one if it is of a different suit. An example of this would be a three of diamonds would trump a queen of clubs. This is an example of how the tricks are earned.

The action begins with a card being placed on the table by the player seated directly to the right of the dealer. He then picks up a card from the top of the deck to replace it the discarded one. The players that follow must use the same suit, should they have it in their hand. That player then draws a card from the deck to replace the one that he has discarded.

A player wins a “trick” when he puts a card with the most value and of the leading suit on the table (Dealer’s suit) or presents a trump card. Point values for the trump suit are as follows: Jacks are worth two points, Queens are three points, Kings are four points, 3’s are ten points and Aces are eleven points.

A hand is ended when all the cards are drawn from the pile and only the trump card is remaining. When the game is played in teams of two, one variation is to allow teammates to view each other’s cards to decide the best one to put in play. The player or team wins the hand when they have earned sixty-one or more points. Should each player or team earn sixty points, the hand ends in a draw. The number of hands played is decided beforehand by the participants involved in the game.

Communication of any kind between teammates is forbidden during the first round of play but from the second round on, teammates are allowed to communicate non-verbally with each other with pre-determined facial expressions. Caution must be employed to not allow the other team to figure out what you’re communicating.

Threes and Aces are referred to as “loads.” It is advisable to avoid playing these unless you are certain that both of them are held by your teammate. It is critical that you memorize all of the played cards and in particular, the trumps and the loads.

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Halma

HalmaStarting in the last century, this game was met with quite a lot of popularity in England and in modern times is widely played by the Swiss and Germans. The word ’Halma’ is of Greek origin and means “jump.”

Halma can be played alone or with up to four players and is played on a square game board having 16 squares on both sides. A game board is used which is broken down into sixteen squares on both sides and in each corner thirteen squares are marked off. A total of four different colored game pieces are used with two of the sets having 19 pieces and the other two sets being 13 pieces.  If the game is played solo then the game is started with nineteen pieces in the special section of the board. With two players involved in the game each player will receive 19 game pieces lined up opposite one another and should the game involve three or four players then each player receives 13 pieces. You can play this game as teams of two if there are four players involved.

The goal in this game is to get all of your own pieces into the opposite corner from where you start. There are two kinds of moves in this game; the pass move and the jump move. In the pass move you move you’re your piece into any adjacent square, in any direction of your choice. With a jump move you basically jump your game piece over any piece including your own. These game pieces that you jump never get eliminate during this move and jumping is not compulsory even if the opportunity should arise. You are allowed to stop at any point in your jumping even if there are more jumps possible. You have to choose between jumping or passing in a move but you are forbidden from doing both.

The order of rotation is clockwise when the game is played by three or four players. When the game is played in teams of two, if a player is unable move one of his pieces, it is allowed for him to move one of his teammates. In order for a solo player to win at this game he must be able to get all of his nineteen pieces to the opposite corner in the least number of moves.

Since this is a game with such simple rules there are so many possible ways in which to win and one way in which to benefit is to form as many obstructions as possible for your opponent thereby preventing their movment or forcing them to retreat.

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Chinese Checkers (or Star Halma)

Chinese CheckersAlthough the name implies that this game is of Chinese origin, it was actually created in Germany in 1893 but wasn’t known as Chinese checkers until 1928 when it was marketed to an American audience. The game was later introduced to China by way of Japan.

This game can be played alone or with up to six players and uses a board in the shape of a star with six points and 121 dimples which are the game spaces. Each player receives ten marbles all of the same color and begins by filling in his corner of the game board.

Players take turns moving one marble at a time into one of six possibleadjacent game spaces. The intention is to get all of the marbles in the corner of the star opposite his starting point before any of the other players do the same thing.

One variation of this game allows a player to hop across either his or another player’s marbles to advance a piece farther towards his destination either once or several hops if the marbles are aligned to allow so.

There are different strategies depending on the number of players in the game; if someone is playing solo, his goal it to get all of his game pieces to the opposite corner in the fewest moves possible. If this game is played as a duel between two players marbles are placed at in corners opposite each other and if there should be three players in the game then every other corner will be filled with marbles. In the event that there are four players in the game, two corners opposite each are left empty and with six players in the game all corners are filled.

An effective strategy is to find or set-up the longest sequence of marbles to jump over so that you can get all of you game pieces to the home base before the opposing player(s) do the same.

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Close The Box

Close The Box GameA dice game which originated centuries ago and went on to gain world-wide popularity as the French marines traveled throughout the world on their voyages to the costal regions of five continents and games popularity continued to spread from there. Close The Box is a simple, fast paced game of chance where wagering on the outcome is a simple process.

- Players: One or more
- Game board: Board with nine boxes each containing a number in sequence from one to nine along with a cloth mat on which to roll the dice.
- Two standard six sided dice

How to begin play & keys to victory

Turns are taken by each player in rolling the dice with the ultimate goal of being able to close all nine boxes before one of your opponents does. When the game is started, all 9 boxes are in the open position and a player continues to roll until he cannot close anymore boxes. At that point it becomes the next players turn.

Rules

The first player rolls the dice and has an option as to how he wants to apply the numbers on the dice to the boxes; if he rolls a 6 and a 3 he has the option of closing the three and the six boxes or the number nine box and then the player gets to roll again. If a player is unable to close anymore boxes with a roll, the dice are handed to the next player.

Strategy

Although your chances of being victorious at this game depends a lot on the roll of the dice, a practical strategy is to close the higher numbered boxes first to ensure a lower score. To make the game more interesting, before play begins all the participants can agree on additional bonus points, should a player close all boxes during a round of play.

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Knock Down the Pin

Knock Down the Pin Kids GameIf you can imagine combining the two games of soccer and bowling you end up with game this game.

1. Two teams are formed with each having one player assigned as goalie. The playing field is seventy feet long by seventy wide with a white line dividing it in half. Drawn in the center of the field, is a fifteen foot diameter circle.

2. Both goalies stand in the circle along with the ball and the pins as the players of both teams pass the ball amongst their teammates while the other players attempt to steal it from them. Players from both teams attempt to knock down the pins with the ball.

3. The goalies are forbidden from making physical contact with one another while trying to catch the balls thrown by the other team and keeping the pins from being knocked over.

4. A point is scored for every pin that is knocked over and the first team to score ten points is the winner. There is a goalie change after every two points scored.

Crowned!

Crowned Kids GameOut-score your opponents by rolling high scores and taking their points away.

1. Player’s names are written on a score card once an order of play has been established. A winner is crowned once a player scores above twenty-five.

2. Up to 3 rolls are made by the first player and the dice he wants to earn doubles are set aside. The same amount of rolls is made by each player in the beginning of the game.

3. The value of the scores is as followed; black, red, jack, queen, king and the ace is wild.

4. For each round of play, one point is earned and the player with the lowest score receives the point.

5. If five of the same dice are rolled by a player, he can say; “doubles” adding a point to the round. It doubles are rolled and there no aces involved then he says “natural” and two points are added.

6. After each round has finished, the winner is decided by the player who has made the lowest scoring roll of the dice. In the event that there is a tie at the end of a round, the winner is decided by rounding the points up and the points are divided by the two players.

Chicago

Points are scored by players whose sum total ads up higher than the number of rounds played.

1. An order of play is decided to see who goes first a piece of paper is used to keep score and the players names are written at the top of the page.

2. The dice are rolled once by each player in an attempt to score a two in the 1st round and a three in the 2nd round in sequence all the way to the highest possible score of twelve.

3. If while rolling the dice, a player rolls more than the number of the round, he keeps those points, then the following player rolls.

4. The winner is determined by who has accumulated the most points after eleven rounds of play.

The King

The King Kids GameA popular card game known throughout the world and is known by many different names. If you are the king, there are many advantages.

1. With a standard deck, separate all the cards by their numbers where you have a stack of one’s, two’s, three’s all the way to the kings, (twelve stacks in all) Cards are then drawn to see who gets to be the king and who has to be the pawn. He who draws the highest card in the king.

2. The player selected as the king begins play. The pawn is assigned the task of dealer and must clear the table as well. Once the pawn has dealt out all of the cards, the king’s lowest card is passed to the pawn. The pawn must then give the king whatever card he wishes.

3. The game is started by the king, who has the option of placing on the table any of the three numbered cards he wishes. The following player will be required to place 3 cards of a lower value, (for example 3 nines) on the table and this sequence continues.

4. If a player cannot or does not wish to place any cards on the table, he can pass. The next round is started by the last to place cards on the table. The player that is made king in the second round is the one who is able to put all of his cards on the table first.

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The Mystery Person

The Mystery Person Kids GameA guessing game where your goal is to guess the name of the person the leading player is thinking of.

1. Once straws are drawn to decide who the first player to start the game, is chosen first player think of a famous person and state the first letter of the persons name.

2. The second player in order attempts to figure out the name of this person by asking questions that can only be answered with a “Yes” or a “No.”

3. If the asking player receives a “Yes” answer, they can continue asking questions until receiving a no answer in attempt to solve for the mystery person.

4. When one of the players accurately guesses the name of person the lead player is thinking of, it becomes their turn to think of someone famous and have the other players in the game guess his “Mystery person.”

“I’m Going to….

Knowing the names of most countries of the world as well as thinking quickly of words beginning with all the letters of the alphabet will be helpful when playing this game.

1. Once the order of play has been established, the player beginning the game will say; “I am going….” followed by the name of a city or country that starts with the letter A (the first letter of the alphabet) an example of this would be “Albania.” Since this person will be travelling, they will need to bring along a few things and an item that might pack would be Would be something starting with the letter A

2. Participants in this game would take turns adding to the packing list and say; “I’m going to Albania and I’m packing almonds.”The next player would add to the packing list with another item starting with the letter A.

3. After all the players have added to the packing list, the second player in order will start the next round with a destination beginning with the letter B and the players who follow will each add items to the packing list beginning with the letter B.

4. Play continues through all 26 letters of the alphabet.

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