Monthly Archive for January, 2009

Password

One of the all-time greatest party games, Password requires an ingenious blend of logical thinking and creativity. Usually played in teams of two, it can also be played by a group of single competitors.

Players - Two or more

Start & Object of the Game

- Players get three scraps of paper apiece and write a password along with their initials on each scrap. The scraps are placed in a bag, hat, or cup.

- To guess a secret word - the password - based only on one-word clues provided by a teammate.

The Play

Player A from Team 1 selects one of the scraps. If the scrap is marked with his partner’s initials, he returns it and selects another. He shows the word on the scrap to both members of Team 2, but not to his partner, Player B.
Player A now gives his partner a one-word clue to the password. For example, if the password were SANDWICH, the first clue might be BREAD.
Player B thinks of words related to the clue and tries to guess the secret word. He might guess WHEAT.
The exchange continues between Player A and Player B:
“The clue is BREAD.”
“Is the password WHEAT?”
“No. The clue is SUBMARINE.” “Is the password ROLL?”
“No. The clue is HERO.”
“Is the password SANDWICH?” “Yes! You got it!”

All clues must meet the following criteria:

- They must be only one word.
- They cannot contain any part of the password. For example, SCIENCE cannot be used as a clue to SCIENTIST, and HAM cannot be used as a clue to HAMMER.
- They cannot be accompanied by any sort of hand motion or pantomime.
- They can be accompanied by informative facial expressions and verbal intonation. If LEMON was the password, the clue word FRUIT could be pronounced through tightly puckered lips.
- They cannot rhyme with the password.
- They can be presented only once.
A score is tallied after each round of clues and guesses.

scores

Scores

A team can score anywhere from 0 to 10 points for each password, depending on how many clues are required. The fewer the number of clues needed, the higher the score. The number of points and the number of clues are as follows:

If the password has not been guessed after 10 clues, the team scores zero, and the password is revealed.

scores

Strategy

Play alternates between Team 1 and Team 2 and from player to player. Scores are totaled after 12 rounds to determine the winning team.

Variations

Censored Password
The rules are the same as the basic game, except that on the scraps of paper, players accompany each password with a list of three words that are forbidden as clues. For example, if the word were HOSPITAL, a player might list DOCTOR, NURSE, and SURGERY as off-limits clues.

Teamless Password (Four or More Players)
For each round, one player is the password-maker, one is the clue-giver, and the others are the guessers. The number of players determines the number of rounds in a game.
The password-maker turns his password over to the clue-giver.
The clue-giver announces the first clue. At this point, any one guesser can call “Me!” and be selected to take a guess. There is no obligation for anyone to take a guess. If a wrong guess is made, that guesser cannot guess again unless every other guesser has taken one guess. After a wrong guess, but before the next clue is given, another player may choose to make a guess.
There are a maximum of five clues given for any password. If a correct guess is made within a five-clue round, the guesser and the clue-giver each score 1 point. If no correct guess is made, the password is revealed and the clue-giver loses 1 point and the password-maker scores 1 point. There is no penalty for a wrong guess.

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Bingo Dominoes

In this game the traditional tiles of dominoes are used in the manner of cards. It is an adaptation of dominoes that is quite widespread, and which testifies to the versatility of the game Dominoes.

Players - Two

Game Equipment

- Dominoes of 28 tiles

Start & Object of the Game

Tiles are laid out, facedown, in the center of the game table.
Each player turns over one tile to decide who will open the hand. The one whose tile has the highest total opens.
The luck-of-the-draw tiles are returned to the boneyard, and both players then choose 7 tiles apiece, keeping them hidden from the opponent’s view.
The player who opens, turns over a tile picked out of the boneyard: the highest of his numbers becomes the trump suit of that hand. For example, in Figure 1, for the turned-over tile 2:1, the 2 becomes the trump.

Bingo Dominoes. Fig. 1 - In the example here, the 2 becomes the trump of the hand

The object of the game is to accumulate points, through captures, as in a typical game of cards.

The Play

The player who opens the game plays one of his tiles, and the opponent responds. Of course, every play must be carried out with the object of executing a capture, according to the rules that are explained below.
The captured tiles are put aside.
After every capture, the two players each dig out a tile from the boneyard. Whoever has executed the capture digs first and leads the hand. When only two tiles, the trump and the one that is facedown, are left in the boneyard, whoever has won the preceding capture can choose which one of the two to dig.

Win the Captures

The neutral tile (double zero) is the “bingo” and wins over all of the captures.
If there are no trumps played, the winning tile is the one that is largest, i.e., which depicts the highest total of points. For example, the 4:5 (a total of 9) wins over the 6:1 (total of 7).
The trump wins over a non-trump tile. For example, if the 2 is a trump, the 2:0 wins over the 5:6.
If two trumps are played, the winner is the one that is largest, i.e., one that, besides the trump, has the highest number of points. Continuing with our hypothetical 2 trump, the 2:5 would win over the 2:4.

Bingo Dominoes. Fig. 2 - The 2:5 wins over the 2:4.

If no trumps are played and the total of points is the same, the winner is the player leading the hand.

Scores

Points are recorded as the captures are carried out.
Keeping in mind the trump (as in our example, the 2, in Figure 3), the following values are recorded:
- Double trump is worth 28 points;
- Bingo has a value of 14 points, except when zero is the trump (a double zero would bring 28 points);
- The non-trump doubles have a value of the total of their points;
- Non-double trumps have a value of the total of their points;
- The tile 6:4 has a value of 10 points, even if neither the 6 nor 4 are trumps;
- The tile 3:0 has a value of 10 points, even if the 3 or 0 were to be trumps.

“Honor” Points

The doubles, also called “honors,” can help the player win extra points throughout the course of the match, if this player has in hand more than one.
This occurs when a player,playing a double tile, declares to the opponent that he has others in hand and shows him:
- If he has 2, he declares “double” (=20 points);
- If he has 3, he declares “triple” (=40 points);
- If he has 4, he declares “double double” (=50 points);
- If he has 5, he declares “king” (=60 points);
- If he has 6, he declares “emperor” (=70 points);

Combination values with the 2 as trump

- If he is fortunate enough to have 7, he can declare “unbeatable” (=210 points) which is the maximum score;

- If among the doubles there is a bingo, then he is awarded 10 supplementary points.
In order to have a right to record honor points, a player must declare the double at the moment of playing, and in any event, win the hand.

Close the Match

At any moment, a player can “close the match” by declaring that he has obtained 70 points, including captures and/or doubles.
Naturally, in order to close he must have in hand the amount that he has declared.
In this case, the trump in the boneyard is turned over and neither one of the two can dig up any more tiles.
When the match is closed, whoever plays second must respond “in kind” to the opponent, within the limits possible:
- If one plays a trump, the opponent must also play a trump;
- If one plays a tile that isn’t a trump, the opponent must respond with a tile that depicts a number that is higher than the tile played by the opponent or, if not
able to do so, with the lowest number possible. For example, a player plays a 6:5, and the other responds with a tile that has a 6, and only if he doesn’t have a tile with 6 can he answer with a tile having 5;
- If one doesn’t have a tile with either 6 or 5, a trump can be played (and the capture is won);
- Only if a player can no longer respond to the opponent in any of the ways listed above can he play with any kind of tile, the so-called dud; naturally, he loses the capture.

Winning the Match

A match is won by a player when he is allocated 7 of the so-called sets. Sets are allocated when:
- 70 points are had during a single hand (with captures and/or doubles);
- 70 points are reached and the opponent has at least 30;
- A douhle trump is taken with bingo. Two sets are awarded when a player
reaches 70 points after the opponent has carried out at least one capture but still hasn’t reached a total of 30 points.
Three sets are awarded when a player reaches 70 points before the opponent has carried out at least one capture.

Kids games download:

Buku Dominoes Download
Ultimate Dominoes Download
Mah-Jomino Download

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Play Logical Dominos online game
Play Domino Pressure online game
Play Jamaican Dominoes online game
Play The Domino Knight online game

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The Pig

The PigChildren will enjoy playing this game and simple wagering is an essential part of it, they can bet candy, cookies or other simple things. If this game is played by adults the betting can become more serious and the stakes higher.

This game requires 3 or more players

Required for play:

- 2 standard 6 sided dice
- A chart, which is a drawing in the shape of a pig, with each section of the pig’s body, marked with values 6, 7, 8, 9 and 2 capital letter As.

Start play & object of the game.

The game begins with each player rolling one dice to determine who goes first. The highest roller starts and then play continues in a clockwise direction.

How the game is played

Your mission, is to cover you pig’s chart before any of the other players cover theirs.
When a player rolls the dice, he has the opportunity of adding parts to his pig diagram and the parts are determined by the point score of the two dice. With a point score of 6, 7, 8, or 9 the player can cover various parts of the pig.
The part of the pig marked with the letter A is the legs and you can cover this part of you diagram by rolling the dice and coming up with either a double six or a double one.
An obsolete roll would be any amount less that six or greater than nine or equal to the amount of the already filled out portion of your pig diagram.
If you wish to play an extended version of this game, then you pre-determine in which order the pig’s parts are to be covered. An example of this would be, to decide that the first part to be covered is six and then seven, followed by eight and then nine. To close out the game, you could make one of the As requiring a double six to close out and a double one to close out the other A.

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“36″

“36” is similar in rules, to the game of “Blackjack” or the game of “Seven and One Half”. In this game of chance, many players can participate and the rules are in many ways like cards.

This game requires 2 or more players

Required for play:

- 1 standard 6 sided die
- Game chips

How the games begins & how to win

The game begins with each player rolling one die and the highest number rolled by a player begins play. The order in which the players commence will continue in a clockwise direction.

The amount wagered is decided in advance of each hand played and is placed in the collective pot prior to beginning of play.

Once the players have decided on the amount wagered for the hand, this amount is placed in the pot, the starting player will roll the die and then shout out that number.

The winner of the hand is the player who reaches a total score of 36 or comes closest to that number.

Play continues with the next player in order, rolling the die and then clearly stating loudly his score to the other players. This continues with each roll from each player until their combined score is “36”. If a player goes over 36 they are out of that hand and have to wait until the next hand to begin again.

The player who is the closest to 36 without going over wins that hand. If a player feels he has enough points in the game to win the hand, he can then call out: “Staying” whereby he stops from rolling the dice anymore times during this hand. The player following the opponent calling “staying” can elect to accept his wishes, in this case win the hand and the amount being wagered or challenge him by rolling again. If they exceed a score of 36, they lose. If a player declares “stay” the following player in sequence cannot do the same.

The ultimate winner in this game is player who has won the most amounts of chips once the pre-determined numbers of rounds have been played or the pre-determined amount of time has elapsed.

Tips

In this game, success depends greatly on both; the luck of the roll and the decisions by the player as when and if to “stay’ or continue to roll the dice.

Logic must be employed when determining whether or not to “stay” at a particular point score or continue rolling the dice.

Strategy is also employed when making the decision to allow your opponent to call out “stay” by rapidly calculating your chances of reaching going beyond 36.

Crystals

crystals1Your imagination and creativity are put to the test in this challenging game. If you are of school age and are just starting to learn geometry, then you will find this game very helpful with developing these skills.

This game requires 2 or more players

Required for play:

- Standard piece of paper divided into squares or graph paper (1) sheet.
- Pencils of various colors required for each player.

Start of game & your objective.

Initially, the game begins with one of the players setting up the game board on a piece of paper; from the center of the paper, a large square is drawn and within this large square many small squares are created. With a greater number of players more squares are drawn. An example of this would be; if there are 2 players then 20 squares are added, 3 player would have 30 squares.
Once it is established who goes first, each player in turn, colors a square with a pencil of their choosing in an attempt to form crystals of symmetrical shape. Your goal in this game is to create the most elaborate “crystals

How the game is played

In order for a “crystal” to be counted, it must simultaneously possess symmetry on all 4 axes; vertically, horizontally and diagonally on 2 sides. To form a crystal, it must be made of squares that touch at the very minimum on one side. If the squares touch only at their corners, this does not count toward the formation of a crystal.

The game is ended once all the space needed to complete more squares is filled. Once this happens, the players decide among themselves how many crystals each player has formed and how many squares belong to each player. The winner is determined by the player with the most filled squares inside their crystal.

Tips

An effective strategy is to start by placing smaller squares inside various bigger squares. By doing this, you create a nucleus by which to build bigger crystals later.
A defensive move which would pay-off later in the game would be to intentionally create irregular crystals in an attempt to stop the other players’ advancement.

Bilboquet

A classic bilboquetBilboquet is a game of French origin, dating back to the Sixteenth Century. A variation of this game has been played some of the indigenous people of North America, including; the Eskimos and some Native American tribes, who to this day, remain the true experts in this game of skill and coordination.

This game requires only one player.

Required for play:

- The dagger shaped game piece that is known as the Bilboquet, which is basically a handle with a dowel shaped blade sharpened to a point. Similar in appearance to that of an ice-pick. A string attaches a ball (which has a hole drilled through it) to the handle.

Start of game & your objective.

Your goal is to thread the pointed end of the Biboquet through the hole in the attached ball. This is accomplished by a quick flip of the wrist, sending the ball airborne and getting the ball to land precisely on the Bilboquet’s tip.

How the game is played

A version of this game, which is played by the Eskimo people of North America, uses a porous bone fragment instead of a ball. These bone fragments may have more than one hole and may be of different shapes and so the game as a result may vary in difficulty.

Tips

Although this game might appear easy, great skill is required in judging the movement of the ball while airborne and directing the tip of the Bilboquet through the ball’s center. Repetitive practice is your best chance at becoming an expert at this game.

I Doubt It

Do you know when someone is telling the truth? In I Doubt It, your success is determined by your ability to know when someone is trying to bluff. I Doubt It is a popular card game among kids and will create the future World Series of Poker Champions, as their lying skills are refined through continuous play.

This game requires 3 or more players

Required for play:

- 1 full deck of cards (52) for up to five players
- 2 full decks of cards for 6 or more players.

Start of game & your objective.

A card is drawn by each player and the player with the highest card deals. All the cards are dealt evenly among the players, one by one. The player who is seated on the left side of the dealer starts by placing one to four cards face down, one by one and stating the value of each.
The goal of each player is to discard all of their cards before the other players do.

How the game is played

The cards which have been discarded are placed in a pile face down and out of sight of any player as aside from the one that says: ‘I doubt it.”
The player, who discards, has the choice of either bluffing by stating that the card’s value is something than it actually is or stating its actual value. If the player discards multiple cards, they must be of the same value. An example of this would be; three 10’s, two Queens, four 2’s.

Tips

When it is the following players turn, he can choose to discard up to four cards, however, it is required that that he state that his card’s value exceeds that of the previous player. An example of that would be; the previous player states that he has the 3, 4, 5 and 6 of diamonds. The current player would have to better that by having the 7, 8, 9 and 10 of Diamonds. When this pattern is completed another one begins in a different suit.
This game is best played with two decks, although, this can make bluffing more challenging.

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